Geert

   

Goltstein.com

 

     
Over mij | Op Locatie Opname | My music | Producing Music

Producing Music

My little flash based site dedicated to Reason.

 

General tips:

These tips are all very general and must only be considered as a starting point for someone new in this field. Try them out and adjust to taste.

Compression:

  • Drums: Big live sound
    Double the drums onto a separate track, compress heavily and add this track slowly into the mix

  • Drums: Hard studio beat:
    Double kick and snare onto a separate track, compress heavily and eq with a big smile
    add this track slowly into the mix

  • Bass: kick and guitar lock:
    Compress both using the same stereo compressor: short attack times = more kick, longer attack times = more guitar, set release to 1/8 for starters

  • A compressor enhances the already dominant frequencies

EQ:

  • Two types of using eq: corrective vs shaping
    use corrective eq (f.e. removing bass-rumble from vocals) before dynamic fx,
    using shaping eq (f.e. adding some weirdness to a electric guitar) after dynamic fx

  • You can't raise what isn't there to start with, f.e.:
    Adding air to an acoustic guitar recorded with inferior mics is almost impossible

  • Cutting is better then raising

  • Cut narrow, raise wide

  • it doesn't matter if an instrument sounds bad when soloed, so feel free to cut a lot of low end out of an electric guitar so it doesn't conflict with drum & bass

  • If you want an instrument to cut better through the mix don't raise the fundamental freq, but instead decrease it a little and raise the overall level of the track

  • If you want more more kick / bass in your mix you probably don't need eq but more compression on these (and only these)

  • Instead of adding f.e. 6 dB at 1 kHz, try adding 4 dB at 1 kHz and 2dB at 2kHz

Pan / Stereo:

  • try panning stereo tracks a little different then hard left and right, 
    try f.e. 9 and 2 o'clock

  • instead of using 'fake' stereo fx like chorus on a mono source (most keyboards work this way), 

    • try splitting the mono and add a slight delay (10 - 20 ms) full wet (no feedback) to one of them 

    • while topping off some high end.

    • and detuning it a bit

  • instead of 1 double delay of 3/16th on a stereo track, try using 3/16 - 1/128th for one side and 3/16 + 1/128th on the other

Reverb / Delay:

  • Delays shorter then 40 ms sound as if they are part of the original sound, i.e. they do not sound as an echo

  • Adding very little short delay (1/128th)  to something can make it bigger (try panning the delay differently)

  • Use a predelay (1/128th) on reverbs to get a clearer sound

  • Set decay for the 'master'-reverb to 1/2nd

  • Assuming you like a 3/16th delay on a track: increase the delay time a bit to make this track seem to go slower, decrease the delay time to make this track to rush ahead

  • Remove low end from reverbs to make the mix clearer

  • Remove some top end from one side of the (stereo-)reverb to make the sound coming from the other side

  • Add reverb only to the attack of a sound (f.e. drums) by sending the sound onto another track and compress it very hard (so only the peaks get through), now add reverb to this track alone

Midi:

  • Add very little small room reverb (with predelay) with almost zero decay to midi-drums before compressing

Internet:

Books:

  • Modern recording techniques by Huber & Runstein

  • The microphone book by John Eargle

 

Geert at Goltstein dot com

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